v1.3.0 released, VNyan 1.4.5 and Value Socket support
Hihi~ I've updated this plugin to work with the newly-released VNyan 1.4.5! This new update leverages some improvements to the VNyan plugin interface to support value sockets on triggers nodes!
In previous versions of the plugin, you changed a shader property by calling a vNyan trigger that included all of the relevant details: type of property, name of the property, new value, and smoothing time. In this new version, the property name, new value, smooth time, etc are passed through the Value Sockets of the Call Trigger nodes. This makes is easier to understand and manage the flow in your shader-controlling graphs. The previous behaviour of encoding all of the property details into the trigger name does still function, but is considered deprecated and may be removed in a future release
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